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- > > Well, well, I can't see why we can't do it like we want. Why not make small
- > > colour icons for the things that you can drag around. Differnet icons for
- > > different things, or atleast differnet colours on the circles. I have done
- > > a program there you can drag around resource objects. Nice.
- >
- > Yes, except that the objects must scale as you zoom in/out. also, they give
- > an indication of the size of the thing (so a Baron is bigger than a health
- > potion)
-
- Hhmmm.. I didn't think about zoom. Well you should know the best. I have not even
- seen it. You could handle zoom with colour icons as well, but not as good as with
- circles. Probably much more easy with cirlces and squares too.
-
- > > You could still make the program work like a paint packace there you have a
- > > window with the differnet tools (lines, things, vertex's in this case).
- > > When you select line (just like drawing a line in the paint package) you
- > > just draw the line and when you select a thing you just click where you
- > > want it or drag it from a things window... I guess you can do it in 100
- > > differnet ways. :-)
- >
- > Yep! :-)
-
- Well, I still think that a graphics package aproach would be very good, there you
- hav a tool window there you choose wich 'tool' you want to use. You can also have
- popups for different things.
-
- > > :-) So GEM-DEU is already better! But does the level work in Doom or does
- > > it only work in GEM-DEU?
- >
- > :/ It turns out that it only saves if you haven't added/deleted nodes... the
- > same as my hacked PC DEU...
-
- Eh? Sounds bad. Has it anything to do with copyright or?
-
- > > > I might do that on Wednesday... :)
- > >
- > > That's the spirit!
- >
- > I only made it to 3am... started at 11am on Wednesday...
-
- :-)
-
- You stilla have some days left before NAS... :-))
-
- //Magnus Kollberg
-
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